One must die. And one must live. By Omar.
Retro “Snatcher” video game artwork by Daniel Vendrell Oduber. I really love the Blade Runner influence that is evident within this piece.
Robert Atkin’s drawing of Alucard, based on his Lon Chaney, Jr.-inspired incarnation from Castlevania III: Dracula’s Curse. Colors by Simon Gough.
Alucard attempting to remedy Scylla’s deadly wyrm problem, by Marley Mcleay. The setting is apparently inspired, in part, by a then-recent trip to the Te Anoroa glow worm caves.
I did a design for Meatbun and Press Paws this year, which had a charity art show today for shelter animals. This was printed on shirts and a canvas.
A fantastic piece of pixelized art by Vincent Tagnon that features an isometric view of the mountain-based scientific R&D fortress Groznyj Grad from Snake Eater.
Dracula concept by Robert Atkins and Simon Gough. This version of him is inspired more by the Symphony of the Night incarnation than any other, but he’s been purposely drawn more active than any corresponding official artwork.
Character sketch of Sypha Belnades, an ally from Castlevania 3: Dracula’s Curse, by Robert Atkins and Simon Gough